**SpaceSim with elements of Rts, Rpg.(Steam)** It’s Open World game and absolutely free space for your ambitions. You play as a pilot and commodore in the dark future after annihilation War. To fight, to destroy, to conquest, manage your fleet and [...]
Throughout the course of their operation, the many worlds generate superfluous data that ends up unused and gets discarded. This data is drawn across the expanse between worlds and accumulates, giving form to a place known to its residents as Remnant [...]
4 Character Archetypes (Fighter, Mage, Archer, Thief) with multiple specilisations per character. Customisable character loadouts – tailor your character to how you want to play. Structured open world for players to explore. Immersive storylines and [...]
A 1-8 player 2D network game. Each player is in control of a ship. The goal is to kill everything to get the best score (dogfight), or race against the clock and your opponents to get the fastest time (race). There is also a mode where the players compete [...]
SUNRIDER is a galaxy spanning RPG/visual novel featuring massive space battles, high technical mechas, an epic space opera story, and anime girls. And best of all, it will be released for absolutely free for everyone to enjoy. Sunrider was developed by [...]
**ATTENTION, APOCALYPSE SURVIVORS** Hear this important announcement! Do you like combat, trade, espionage, and empire building? Do you enjoy compelling backstory, memorable characters, and wryly intelligent humour? Do you long for a balanced multiplayer [...]
Help our 8-bit guy reach the sun. Run through treacherous obstacles. Every level increase the difficulty of the game as well as the speed! You’ll need to pass some stones first! It is easy to start but hard to get a great score. If you don’t [...]
### **Live an adventure as never before.** **The choice is in your hands, but your soul is in his hands.** Steam Greenlight: Steamcommunity.com IndieGoGo: Indiegogo.com Afterlife: Lost Paradise is a game developed independently by a small Italian team. We [...]