RobotRoyale is about building robots and making them fight. If you win a fight, you will receive a few more parts to add onto your robot. Use these parts to make even better robots and keep winning battles. The game is currently multiplayer against other [...]
ev0lv3 is a 3D strategy game, situated in a futuristic environment with intelligent enemies that evolve using genetic algorithms. Because the enemies use genetic algortihms for their AIs, they are always changing and improving, leading to interesting [...]
The game is a simple round based survival top-down shooter made in 48 hours for the Ludum Dare #31 competition. This means that all the art and the gameplay code had to be done by myself from scratch, all during that very tight time-limit. The given theme [...]
Groove is a game currently in development for Steam Greenlight as an eight week long project. The team consist out of two programmers and four artists. Groove is a game in which you have to race to the finish and stop your opponents from advancing. We [...]
### The project is frozen due to lack of funds for development. Stazis is a top-down shooter with survival horror elements, which takes place on a spaceship. Music from video: “All This” Kevin MacLeod ( incompetech.com ) **You can try our [...]
A Space Shooter and Platformer mash-up with guns, robots and time travel. Currently in progress and slated for 2015. The game focuses on the story of a society devastated by an unknown force. Your mission is to search through the aftermath of rubble and [...]
nGod: Is a story of a tale where the norse realm was divided by a single cave, dwellers of the cave fight to protect along side of the Humans and Elders. The game is a full scale Action RPG Rogulike Dungeon Crawler, the thing is everything is random, [...]
Well, this is my best project so far (My devolopment team is formed by me and Myself) its a kind of sandbox game where you build your own airship with diferent moudle blocks and then you have to fight a big enemy army, GOOD LUCK! up among the clouds was [...]