‘You VS Drugs’ is the first brain-based video game saga in the world designed to prevent drug addiction by empowering people with real knowledge, so they make better choices and improve their quality of life!
## About This Game
YOU TAKE ON THE ROLE OF REAL-LIFE AGENTS WHO EXIST IN YOUR BRAIN, WHERE YOUR
OWN WIT CAN RISE TO REVERT A WORLDWIDE DEVASTATION. THE ENEMY CAN ENSLAVE
ANYONE, ANYWHERE. BY EMBARKING ON AN ADVENTURE THAT WILL DEFY YOUR
IMAGINATION, YOU WILL DISCOVER HOW DRUG ADDICTION THREATENS HUMANITY. BY
WATCHING REAL NEUROLOGICAL EVENTS, YOU WILL BE EMPOWERED TO BETTER PROTECT
YOURSELF, AND THE PEOPLE YOU LOVE –IF YOU HAVE WHAT IT TAKES!
Inspiration & theme: “In 1960, only 4 million Americans had ever tried drugs
” (2.2% of people). “By creating the Bureau of Narcotics & Dangerous Drugs in
1968, the U.S. set the basis of an official national/international war on
drugs” (Drug Enforcement Administration Museum).
50 years later, the National Survey on Drug Use & Health (2019) showed that
164.8 million Americans aged 12 or older (60.1% of people) were past month
substance users. Even worse, “children are already abusing drugs at age 12 or
13 (…), including tobacco, alcohol, inhalants, marijuana, prescription drugs
such as sleeping pills & anti-anxiety medicines” (National Institute on Drug
Abuse -NIDA-, 2020). And now, the United Nations’ 2021 World Drug Report
states that “pandemic effects ramp up drug risk, as youth underestimate
cannabis dangers”. So, what now? NIDA (2020) states that ” Increased
understanding of the basics of addiction will empower people to make informed
choices in their own lives “. But if science took +100 years to unravel how
drugs change the brain and produce addiction, how can regular kids & adults
learn such complex topics to foresee the hidden dangers of trying drugs?
‘You VS Drugs’ is the first brain-based video game saga in the world designed
to prevent drug addiction by empowering people with real knowledge, so they
can make better choices in their own lives!
Design & gameplay: It’s a chibi cartoon-style 3D graphic design of characters
& settings which give players a sense of action and fun at first glance.
Friends & foes, level challenges, sounds, structures & objects are designed
for players –that can play alone/with a partner– to explore, have fun, get
surprised, fight, and make decisions that test the knowledge players acquire
while watching how their brain works, and how drugs mess up with people’s
lives. All relevant situations are inspired in real events of the working
brain.
Game mechanics (and link to the learning experience):
• Incorrect responses to Path questions lead to situations that diminish
energy levels.
• Correct responses to Path questions earn players points. Enough points allow
the discovery of a special feature in the camp’s hospital.
• Your choices sometimes affect other AI teammates’ energy levels.
• To complete the first half of a level you need to take care of your
fellow(s).
• Once a level is completed, the subsequent level is unlocked.
• Before a new level starts, weapon improvements or new skills can be learned
at the camp’s gym.