Summary
Dive into northern Mexico’s breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara. Renowned for their impressive running abilities, embark on the journey of a Sukurúame – a Tarahumara shaman – as you fight back the foulness corrupting the land, while drawing upon the powers of demigods. From solving puzzles in environments inspired by real Sierra Tarahumara locations, to heated hand-to-hand combat with creatures pulled from the region’s mythology, find out why the Tarahumara have earned a reputation for being superhumans.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5-650 3.2GHz / AMD Phenom II X4 805 | Intel Core i7-860S Quad 2.53GHz / AMD FX-8100 |
VRAM | 128 MB | 3 GB |
RAM | 4 GB | 8 GB |
OS | Win 7 64 | Win 8 64 |
Graphics Card | nVidia GeForce GTS 450 / AMD Iris Pro Graphics 6200 Desktop | nVidia GeForce GTX 780 / AMD Radeon R9 290 |
Direct X | DX 11 | DX 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 3 GB | 3 GB |
Game Analysis | Mulaka is a 3D action-adventure set in northern Mexico's breathtaking landscapes and based on the indigenous culture of the Tarahumara. Solve puzzles, engage in hand-to-hand combat, and fighting creatures spawn from the Sierra Tarahumara's rich mythology. | |
High FPS | 181 FPS ( GTX 1060 ) | |
Optimization Score | 5 |
Overview
Platforms
Release Dates
Related URL
Developers
Publishers
Genres
Game Engines
Game Modes
Game Themes
Player Perspectives
Languages
Keywords
PEGI Age rating
What's your reaction?
Very Bad
0%
Bad
0%
Average
0%
Alright
0%
Good
0%
Super
0%
This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Trailer
Trailer
Trailer
Trailer
Trailer
GamePlay
comments
▫ Fun to run around
▫ Combat is fast past
▫ Based on real locations
▫ Based on real folklore
▫ Not much direction
▫ Puzzle nature of boss fights unclear
▫ Combat is fast but imprecise
The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn’t prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. Maybe this game is hard because it’s easy to lose health points, and hard to restore your health during battle waves. Or maybe it’s easy because you get to replenish your health between battles and can combine abilities in a way that seemed like cheating.
The game is mostly straightforward. Even though levels are formulaic in some ways, they are thoughtful and unique. The well crafted puzzles come out of nowhere and harder to solve because of random difficulty spikes. It’s always obvious in retrospect, but unexpected at the moment.
Conclusion: Overall the game is good if you want an almost-Windwaker-esq game. But be prepared to random puzzles in combat and exploration and consider how your abilities can chain together to solve it.