Get Dexter 2
In this sequel to Get Dexter, android Dexter and his sidekick Scooter return.
Dexter has been asked to go to the planet Kef and help the Swapi race. The
Swapis have, until recently, been on good terms with their neighbors, the
Stiffiens. But now, a new religious cult has risen among the Stiffiens, and
the Swapis are in danger. The secret behind the cult lies in the Antines
building. Before Dexter can investigate Antines, he must prove that the Swapis
can trust him by solving three tasks.
The game is an isometric action adventure. Dexter must explore dozens of
rooms, solve puzzles and deal with many characters, both friends and foes. A
large number of items can be picked up, used or moved around to help overcome
the obstacles. The three tasks set by the Swapis can be tackled in any order,
but only once all three are completed the way to Antines opens up.
Three kinds of creatures live on Kef. The Swapis are friendly and Dexter can
talk to them and trade items with them. Stiffiens and animals are less
friendly and must be avoided or destroyed. They can be lured into traps or
killed using dynamite or a laser gun. Touching enemies lowers Dexter’s battery
power. If it runs out, the game is over, but it can be recharged by plugging
into the mains.
Dexter’s sidekick Scooter is more helpful than in the previous game. By
calling him and pointing to an object, Scooter will fetch that object.