Fable II: Pub Games
Released for purchase almost 2 months before the release of Fable II, _Fable
II Pub Games_ gives players the chance to earn early money and 15 possible
items for their _Fable II_ character through playing three gambling minigames.
Players select a throwaway character portrait for the Pub Games (the character
will not transfer over to _Fable II_ ) and set about earning money. Playing
each of the minigames grant star ratings per game. Stars unlock progressively-
difficult tournaments. Winning tournaments rewards character items from
tattoos, weapons, clothing, and a “Mysterious Ring.” All items and money (or
debt) can then be transferred over to a _Fable II_ character.
The three games are:
Keystone is a variant of Craps where players bet on the outcome of rolls of
three six-sided dice. The games uses a semi-circular play area ringed by 15
stones (numbered 3 to 18). Each dice roll is totaled up, and the corresponding
stone is removed. If that stone has already been removed, one adjacent to it
is removed. The shooter is retired if they roll a “keystone” total – 3, 10,
11, or 18. Players make bets on the outcome of rolls, with higher payoffs for
uncommon results. A variant called _Bloodstones_ is also available where
player bet against the shooter’s rolls.
Spinnerbox is a simple slot machine, with entirely random results. The player
bets, presses a button, and is rewarded based on lining up adjacent symbols. A
few themed variants are available, with differing artwork and slight changes
Fortune’s Tower is a card game based on chance. Each player is dealt one card
down and two cards up. The facing cards are added together as a total. The
player can choose to continue and deal up to eight additional rows, with each
row adding to the total score, or to quit at any row and take their
accumulated score up to that point. If a card is dealt atop a card of the same
value on the previous row, the game is over (though a few special conditions
can prevent this and keep the game going).