Summary
Creature Conflict: The Clan Wars
## Description
Creature Conflict: The Clan Wars is a Worms-like strategy game with a
cartoon mood. Four clans of animals (one of which is unlocked only at a later
stage in the game) fight each other to conquer the universe. The player
controls one of the clans and each clan features different animals and
weapons. The animals get stronger and more skilled as players proceed through
the various missions. Different modes are available including several
multiplayer ones.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium III | Pentium 4 1.8 GHz |
VRAM | 64 MB | |
RAM | 256 MB | 512MB RAM |
OS | Windows 2000 | Windows 2000/XP |
Graphics Card | graphic card 128MB (GeForce 4 or better) | |
Direct X | DirectX 9.0c | |
HDD Space | 1 GB HDD | |
Game Analysis | The basic idea originates from the highyl popular Worms-tradition, namely to blend turn-based tactical and real time action/arcade elements together. The innovation of the Clan Wars was to turn the oldschool 2D battlefields of Worms into 3D mini-planets.StoryIn a galaxy torn by war, four different animal clans battle for control over all the planets. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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comments
-Unusual visual design
-Cartoonish characters with personality
-Humorous approach
-Wide range of weapons and gadgets
-Poor balance
-Generally unrefined when it comes to details
-Poor voice acting
The game sold itself to me with the peculiar cartoonish style of characters on the cover, really. The more I played it, the clearly I saw that the developers wanted to do a take at Worms but with more stuff and not rip off the influential title. The result definitely had a spark of personality to it, but left an aftertaste of being unpolished. Predators, herbivores and primates make fierce combat on a sphere-shaped map…for reasons we will never know. Yes. The plot is kind of murky at best. And the visuals might tick some people off, although I loved the cartoony toxic outlook of the world. The spherical terrain you inhabit, although seemingly innovative, makes you cringe regularly. Shooting projectiles or throwing grenades at a distance is a nerve-consuming task, so most of the time you try to somehow navigate close to an enemy. And yeah, you get lost regularly, seemingly heading in the right direction only to realize that the objective was somewhere else. The human brain is more used to seemingly flat surfaces. So the whole small planet thing needs getting used to. There’s lots of weapons and gadgets, although some seem more useful than others. Characters are actually different and have their personal little traits that make a slight difference for the player but don’t really unbalance the whole game mechanic. The voice acting seems weird and loud sometimes, but you get used to it pretty quick. Definitely a good perspective on the seemingly specific genre. Although this isn’t a hit game, but its a little unrefined jewel with potential in it that no one ever took the pains to develop. Try it for the sake of getting a different angle at Worms. Try it for the sake of seeing clumsy but brave little decisions om gameplay mechanics and design. Try it for the funky animal characters. But try not to compare it to the market-dominating giants of today or of old time.