It is the law that you must refer to the titular hero of Crash Bandicoot as a marsupial every time you talk about him. I don’t know how or why this terrible law was put into place by Bill Clinton, but he did it and we all have to live with it. I’m glad I [...]
Update Night is a new fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse through ongoing development. I had assumed that, were I trapped in a kill-or-be-killed nightmare future Battle [...]
Telltale’s unique take on Batman’s lore was mostly successful in the first season. Villains transformed into allies, and everyday nobodies emerged as unexpected threats, all as Bruce Wayne’s sanity was tested. From Lady Arkham to Two-Face, a key theme in [...]
After a save game mishap I’ve tagged in for the WIT of The Long Dark‘s [official site] second story mode episode. Don’t worry – the save game thing was a review build issue, not a thing for regular game owners to fret over! But it’s meant I’ve needed to [...]
It’d be easy for me to describe Fortnite [official site] as “DIY Left 4 Dead”. It’s the recent free-to-play zombie shooter from Epic Games, tasking you and three pals with building defences and scavenging supplies between waves of cartoonish undead, all [...]
Sundered [official site] is the ridiculously beautiful Metroidvania from the people who brought us the ridiculously beautiful Jotun. In a busy genre, does it do enough to stand out? Here are my thoughts: There is, unavoidably, an issue with the [...]
Games can transport us to imaginary worlds, but even within fantastical settings, we rely on certain information to help us play and process the experience. Games tell us who our enemies are, which doors are locked, and when we’re going in the wrong [...]
It’s been a long time since a beat-’em’-up like Redeemer–something so dedicated to the cause of simple punch-kick-shoot mayhem above all other concerns–has hit the scene. It’s a niche whose modern torchbearers can be [...]