Welcome to insight. Insight is a first for war gaming, the ability to fight for 24 hours on a map, or even longer depending on which one your playing. This gives the ability to house thousands of players from all over the world on a selected few maps, [...]
It’s an objective based multiplayer shooter. There are 2 teams fighting each other to get there objectives. The player has to either attack and conqueror objectives or defend them. We are a group of students from the Netherlands. Our goal is to make [...]
Means of Escape is a new IP currently in development by Pub Games. In Means of Escape, players must guide the out-of-control suit (and its hapless occupant) through to safety, using both puzzle and twitch-gaming skills to negotiate the hazardous [...]
* Immersive gameplay, designed to make the player feel the nightmare first hand. * Unique Heart Rate System, balance fear, fatigue and pain to survive. * Realistic combat, pick up any object to wield as a means of protection. * Face a wide selection of [...]
A brilliant professor is being held in a top secret military base where he has to built the greatest war weapons known to mankind against his will. His creations are the perfect soldiers: strong, intelligent and replaceable. The gnawing at his conscience [...]
40 Stories is a puzzle game where you must create duplicates of yourself to escape 40 challenging floors. It is being developed by 88 Chico State University students in the Applied Computer Graphics, Computer Science, and Recording Arts departments. In 40 [...]
ColourRunners is a first-person, free roaming platforming game with a large emphasis on rewarding players with positive aural and visual feedback. The core mechanic of the game focuses on movement. The player is only capable of moving on trails of ink. To [...]
working on packaging small test releases as map and package sets. a fully cooked demo was 160 meg, which isn’t bad but I will be aiming for at least one playable set of downhill slopes to putz with aimin for a sub 20 meg target and with optimization [...]