## Description
It’s March 2010 and Joey has barricaded himself in his home on the Lost Hills
in preparation for the attack of the zombie horde. He has to survive 31 nights
until his rescue arrives, and the player has to help him with that.
The player sees Joey’s house from the side, with zombies raging in from left
and right, depending on where the automatic camera is currently standing. The
incoming zombie horde consists of slowly walking melee fighters, jumping
witches and tank-like super-mutants. To fight them off, the player has to use
his fingers in order to fling the zombies around until they die. However, that
only works with the normal zombies: the super-mutants are too heavy to be
picked up. That’s where the 20+ power-ups come into play; these include
weapons like pistols or shotguns, but also mines, boulders falling from the
sky, gravity-changers or grenades. These power-ups and weapons are randomly
dropped upon a zombie’s death and can be upgraded in several stages if enough
stars have been collected. Stars are always dropped by a zombie. The amount
differs, depending on whether the player killed him with his fingers or a gun
(which doubles the amount of stars dropped). In addition, at the end of the
level the player’s performance and the selected difficulty level are added to
the overall score.
The core of the game is the campaign mode with said 31 nights the player has
to survive with increasing difficulty and different challenges as he
progresses. In addition “Endless Siege” and “Sandbox” are available. While
“Endless Siege” spawns endlessly new zombies until the player is overwhelmed
and the house destroyed, “Sandbox” allows the player to test his abilities in
a controlled environment checking out the power-ups he has and spawning
zombies as he chooses.