WizardCraft Colonies is a top-down colony simulator for PC, the players main aim is to keep their colony alive while expanding your base
## About This Game
WizardCraft Colonies is a base-building, colony management game for PC. The
players main aim is to keep their colony alive while expanding your base.
The player can control everything a villager does in WizardCraft Colonies,
from the time they sleep and work, to what potions and weapons they should
carry. It’s also possible to set which different jobs each villager should do.
To expand your base you will need plenty of coin. There are many ways to earn
coin, you could either sell gathered resources, sell crops and fruit or raise
cattle. In addition your villagers will pay a daily tax for living in your
colony. Players can also manually control any villager, equip a weapon, and
then visit new random generated lands to defeat enemies and gather coin.
Some Key Features Include:
An army marches on its stomach – To keep your villagers fed crops can be
grown, these must be grown during the right season to optimize growth. In
addition, food can be cooked. Cooked food will satisfy more hunger and will
provide a happiness boost.
Its thirsty work – Before you can grow crops you will need ample amounts of
water, this can be sourced from a well or a nearby lake. Your villagers and
cattle will also need to be kept hydrated if they are too carry on working.
Weather – In WizardCraft Colonies it will rain or even snow at certain times.
When it rains all crops are instantly watered reducing the workload for your
villagers. In swampy regions it will rain a lot more than it does in a desert
Cattle – Another way to feed your villagers is by raising cattle. Cattle can
be slaughtered for meat, milked for milk or lay eggs. Cattle will also mate
and produce offspring and can be a good source of coin.
Powering your base – As your base expands you will need manatricity
(WizardCraft Colonies version of electricity). There are many ways to produce
manatricity, either with solar panels, wind turbines or by burning coal. Each
has their own benefits and drawbacks E.G (solar panels will only work at
night, wind turbines only work while its windy and coal generators produce
Pets – Some of the critters in WizardCraft Colonies may eat your crops or raid
your stockpiles for food. To keep them under control you can have pets around
your base. Pets can be named but you must also meet their basic needs by
feeding them and giving them water.
Seasons – There are four seasons in WizardCraft Colonies, Spring, Summer,
Autumn and Winter. The seasons will affect how well certain crops will grow,
also fruit trees will only produce fruit in a specific season. In winter you
must protect your crops from the cold by placing greenhouses above them. In
winter it is also possible to walk over lakes as they become frozen.
Keeping Warm/Cool – Winter can be a tough season for your colony, to keep them
warm you will have to provide sources of heat around your base. In Summer,
especially in desert regions your colony might become too hot, so you will
need cooling towers to keep them cool. If a villager becomes too hot or cold
they will slowly lose health and could die.
Happiness – Everyone knows that a happy villager is the most productive
villager, so to keep your colony happy you can place furniture around your
base and provide them with cooked food or beer. For the younger villagers you
can place toys for them to play with.
A new generation – It is possible for your colony to have children, who will
grow up and work in your base. Additionally villagers will also get old and
die as time passes by.
Staying alive – From time to time your base may come under attack by grizzly
bears or monsters. To defend your base you can build walls, set traps, or
place defensive towers which will attack any creatures that wander too close
to your base.
Tame enemies – With charm weapons, you can tame enemies who will then fight
along side your colony.
Creating an army – To further defend your base, your villagers can equip
weapons and fight. If a villager picks up a sword he will become a knight, an
archer if they have a bow or a wizard if they pick up a staff. Weapons in
WizardCraft Colonies can be equipped and unequipped at any time.
Horses – Your villagers can can about more quickly by mounting a horse at any
Manual control – villagers can be manually controlled at any time. It is also
possible to take them on an ‘Adventure’ and visit new random generated lands.
Getting Stronger – Your villagers have a leveling system, as they fight or
train they will gain XP and level up, making them stronger. When your colony
is strong enough you can visit tougher regions of the map which will have new
and stronger monsters. villager will pass on their level to any children they
may have. For example, a level 20 and a level 10 villager will produce a level
Potions – One of the most important resources in WizardCraft Colonies are the
potions. When a villager is low on health they will use health potions to heal
themselves, without them they will simply die. There are a lot of different
potions in WizardCraft Colonies, a few of them include, health, mana,
invisibility, teleportation and magic defence potions.
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