_Westward II: Heroes of the Frontier_ , like its predecessor, is another
real-time strategy game set in the old west. As one of three characters, the
player has to build and maintain a frontier city while extracting natural
resources, solving problems and avoiding threats.
The three hero characters at the start are stereotypes from the genre: Marion
Morrison is a farmer that was forced to leave his property behind by
criminals. Selecting him gives the windmill construction plans for free.
Maureen Fitzsimmons is the rich daughter of a banker that decided to set off
on her own. Playing with her unlocks bank construction. Terrance Stevens is an
experienced trapper and mountaineer, and using him gives the trading post at
As before, the player controls the citizens of the city by selecting and
dragging a line from them to an object, animal, building, other human or a
place to go. This time, the game has 3D graphics and the player can
alternatively just left-click on a character, or drag a box and select group,
and right-click on the way point.
Available housing makes settlers appear spontaneously to live on the city.
There are four main resources: gold, wood, food and water. A few of these
resources can be found scattered on the terrain, and can be collected directly
using any citizen. To accumulate the necessary large quantities, the player
has to build facilities to prospect, harvest or grow on logical places. Gold
mines can be built over inconspicuous rocks streaked with golden veins. Wood
huts have to be erected near a forest to fell trees and process logs more
efficiently. Farms grow crops and produce food, and wells give access to
Buildings show hammer icons when selected, indicating the number of workers
employed on them. Each construction costs a combination of basic resources.
Citizens need housing and consume a certain amount of food every few seconds.
If there’s a shortage of these resources, the happiness level of the populace
plunges, and people start to leave the town. The bottom interface has a
satisfaction meter that shows their current status.
Sometimes the settlement is threatened by thieves, armed bandits and other
criminals. Law can be enforced by hiring gunslingers, and later more
permanently by building a sheriff’s office. The main character can shoot and
construct, but can’t work on any building.