WarTorn is a 3D real-time strategy game with modern-day units.
In a particularly twisted kind of background story, the ruling elites of the
future (2999) rediscover the war games of the distant past (Ancient Rome) as a
model for sports-like wars set in the not-so-distant past (2000), which to us
This was the easy part of WarTorn. The cynical controlled war in giant
sports arenas scenario serves as the backdrop for a 3D real-time strategy
game which pits up to eight armies against each other in a fairly complex
system of build-and-blast.
The economic system, for example, has its own flow chart in the manual which
describes the interrelation of no less than eight resources, four of which
must be gathered on the map. The army consists of land, air and sea units
which can be individually constructed from parts. The tactics system comes
with its own formation editor and attack route planer. Each unit’s behavior
can be fine-tuned with ten different commands.
Most of this is optional though. Players can choose between strategy matches
(full war with base construction) and skirmishes (baseless mini-wars with up
to 20 select units per side). There’s no campaign or plot, just single matches
in four different modes (deathmatch, capture the flag, hunter hunted, and
turn-based) or five-tier tournaments with which the player climbs up the world
Despite the game’s competitive character, there is no multiplayer mode.