## Description
_TripleA_ is an open-source turn based strategy game and java-based board
game engine.
The gameplay is based on a board game called _Axis & Allies_, and allows
players to play by these rules, or similar mechanics, on many old, new, and
custom maps, both for online multiplayer, or play-by-email, or single player
vs AI or hotseat mode. It comes with 11 different maps that can be played, and
the option to download more from online repositories.
Generally most games take place during World War II, though there are mods to
play other conflicts like the Napoleonic wars, or Lord of the Rings. The
players are divided up into the two opposing sides of this conflict, and each
takes control of one or more of the nations involved.
Though some games have custom rules, most follow this pattern:
Each nation takes a turn, in a predefined order. At the beginning of a turn,
that nation must choose what to purchase with the resources it gathered during
its last turn. They spend this money on new units, like soldiers, ships, and
aircraft, or on technology that could improve their current units. These units
are set aside and will be put on the ‘board’ at the end of the nation’s turn.
After purchasing is done, the nation may move any of its units to engage in
combat. The player must make all combat related moves now, as combat only
occurs once per turn (unlike the similar boardgame, Risk).
When all moves are completed, all battles are resolved in an order the
attacker chooses, by rolling dice. First the attacking nation throws one dice
for unit they are attacking with, then the defending nation remove any of
their units killed then throws one dice for each defending unit, with the
attacking nation choose which of his/her units will die. Each unit has an
attack power, and defense power, so for each dice thrown the number on the die
must be equal to or less than that unit’s power for that unit to “hit” the
enemy, while any number larger is considered a “miss”.
After all battles finish, the nation may move any units that have not yet
moved, and any aircraft must return to land in territories owned at the
beginning of the turn.
At the end of the turn, the nation places the units they bought at the
beginning of the turn, and then collects income equal to the combined value of
all of the territories under its control. The next nation then begins their
turn. Games last until certain objectives are met, or one side surrenders.
Minimum System Requirements | ||
CPU | Intel Pentium 4 | |
VRAM | 32 MB | |
RAM | 768 MB | |
OS | Windows XP | |
Direct X | DirectX 7.0 |
Minimum System Requirements | ||
VRAM | 32 MB | |
RAM | 768 MB | |
OS | Mac OS X 10.0 (Cheetah) |
Minimum System Requirements | ||
CPU | Intel Pentium 4 | |
VRAM | 32 MB | |
RAM | 768 MB |