RPM Tuning (also known as Top Gear RPM Tuning, and Midnight Outlaw: Six Hours To Sun Up for the PC) is a racing video game released in 2004 and was developed by Babylon Software and published Wanadoo Edition. It is part of the Top Gear game series. This is the only installment in the series to not be released in Japan. North America was only able to see an Xbox release.
The player assumes the role of Vincent Riker, who is trying to avoid being stopped by the police. Around 40 square miles of Los Angeles have been recreated for the game, including streets and parks.
Players can customize their vehicles with up to 221,184 possibilities for mechanical parts and 1,382,976 different possibilities for the exterior; the number of accidents a vehicle sustains also affects performance. There are seven game modes, with 54 different missions in the story mode.
The map while simple has a decent size and an interesting design, it's definitely the best part of the game.
Specific car details for every model, decent customization.
Detailed CGI cutscenes.
Lacks car options
Gameplay is a bit boring
Looks unfinished
Lacking soundtrack
Empty free-roam
Cheap, terrible rip-off of NFS: Underground (perhaps with a bit of Midnight Club in it). The studio who developed this game is really unheard of and little to no people know about this game.
I played the demo of this game when I was a child and compared to the final game, it’s not all that different…
It lacks on many aspects.
The story is your typical racing game one that only serves to give the player a slight meaning to what they are doing.
The soundtrack was made custom for the game but is comprised of only a few WAVs that loop over and over again.
The gameplay has two modes, a racing mode and a free-roam mode. The racing very plain and simple, nothing special. The free-roam is pretty cool considering the map but there is nothing to do on the city.
The game interface is weird, it looks like there wasn’t much effort put into it.
The graphics fit the time but look a bit outdated.
The cars are… If I remember well, very few. There are ridiculously advanced details about the cars mechanics. PSI stuff and a couple other things I can not remember very well. The customization wasn’t all that bad, there were dozens of vinyls and some mechanical stuff too.
The map is cool, it seems to be a recreation of Los Angeles, I like that while it’s simple it has detail and looks flashy. The only problem is that there are roads that lead to nowhere with X’s on them, It’s really weird.
The cutscenes that tell that story look pretty interesting and have quite detailed models and characters, not bad to look at.
On an overall the game looks unfinished with only a few good things to note.