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As the cybernetic god Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the hand of the gods, and now Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.
In the hands of one god rest the fate of all mankind. Machines threaten to eliminate mankind. Only Baldur, a cybernetically enhanced super warrior stands in the way. Revered as a god by those he protects, Baldur must mount a fearsome and unrelenting assault in an epic showdown of heroism, fate and might.
Game Analysis | Too Human is an action role-playing game developed by Canadian developer Silicon Knights and published by Microsoft Studios for the Xbox 360 console.The game is noted for remaining in development hell for almost ten years, originally planned as a four-disc release for the Sony PlayStation in 1999. Development later went into the Nintendo GameCube in 2000 before eventually selling the rights to Microsoft in 2005. It was scheduled for release for the Xbox 360 where it eventually became a finished product.As part of a planned game trilogy, the story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse Gods, as cybernetics-enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse God Baldur, who is less cybernetic than the other Gods, thus being "too human". | |
Optimization Score | 10 |