Survive Together is a 2D world simulator where players are thrown into the many perils of nature, and together, overcome them to build a thriving empire.
## About This Game
Survive Together is a 2D world simulator where players are thrown into the
many perils of nature, and together, overcome them to build a thriving empire.
Please keep in mind that the game is in very early development and the below
is subject to change.
## The World
The game takes place primarily on a large island world which currently
contains three different biomes, separated by geographic location. The
continent is surrounded by water, and if you make it beyond that you can reach
the abyss of space. Each biome will behave differently, for example grass
won’t spawn in the arctic, and gold ore deposits won’t exist in the
grasslands. Temperature, weather effects, player attributes, etc will change
based on biome as well. For example, your thirst meter will drop much faster
in the desert than in the grasslands or arctic.
## The Modes
At launch we’ll have four different game modes to choose from.
Creative mode…will be a world where hunger, thirst, rest, age, etc will not
be the death of your character. You can live forever and freely go about
building a civilization without concern. This will appeal to those who want to
focus more on the building, crafting and community aspects of the game.
Casual mode…will be a world where hunger, thirst, rest will not kill your
character, but it will hinder your character’s movement speed. You can still
die from age, attack, etc but you’ll have more time, take less damage, etc
than in the normal mode. This mode will also not feature any player versus
player combat (only NPC tribe and animal combat).
Normal mode…This will be what the world was meant to be. If you don’t eat
enough, you’ll lose health and die. If you don’t drink enough, you’ll lose
health and die. It’s a harsher version of casual mode. Hunger, thirsty, rest,
etc will drain faster, you’ll age quicker. This mode will also allow developed
civilizations to wage wars on other developed civilizations.
Hardcore mode…This mode will be for the most daring of players. It will be a
real struggle to stay alive against nature, but there will also be a
challenging enemy NPC tribe that you need to destroy to win. You or them, who
will survive?
## Multiplayer
Besides playing single-player, you can also play online. We’ll have official
servers to log into, as well as provide users with the ability to host their
own private servers to share with friends. Everything takes place on the host
process and is shared to the clients once confirmed, so cheating should be
impossible unless done by the host. There’s also an option to host a server
without playing the game in the event that you want to set up a dedicated
server.
Besides other players in the game, optionally a game or server can utilize NPC
players. This can be set to have outsider NPCs only (From other tribes), NPC
fellow villagers only, both or none. Eventually this can be dynamic (for
example, if more players join a server, you can have it not spawn as many NPCs
so that populations balance out).
## Plans
The current goal is to create a game capable of hosting minature worlds where
players can spend hundreds of hours building, cooperating, conquering, etc.
But there are some specific features that are expected for the final version:
Items…there will be thousands of items in the game, and most of them
stackable to as many quantities that can fit on a tile. Food, tools,
materials, clothes, among many others.
Customizations…there will be character customizations to make each player
look unique. Skin tone, hair style, eye color, etc (other humanoids will have
more options).
Cultures…depending on where a civilization lives (arctic, grasslands,
desert, etc) it will build up using different cultural standards. For example,
the arctic will likely have more buildings constructed from arc blocks,
whereas the grasslands will have more huts and grass based dwellings.
Professions…when a new civilization emerges, someone is selected to be the
leader of the tribe. That role gets passed down upon death or resignation to
the next highest scored player (score will be based on how useful you are to
the civilization). The leader can elect specific roles (such as a town baker)
which can then have access to advanced abilities (the baker for example will
be able to make pies, an advanced food that offers bonuses). Roles can be
passed on by the person with the role, but the leader can always overrule
those decisions and appoint the role to another.
Caves…there will be instanced cave systems where players can venture for
mining, hunting, or maybe even establishing a secret base?
Magic…eventually the people will discover the secrets of the mana force, and
manipulate it’s energy to manifest the impossible.
The hope is to also take in feedback from the community and to add the most
popular ideas into the game. If you have an idea that you and others might
like, suggest it!
| Minimum System Requirements | Recommended System Requirements | |
| CPU | Dual Core Processor | Quad Core Processor |
| RAM | 4 GB RAM | 8 GB RAM |
| OS | Windows Vista | Windows 7 |
| Graphics Card | Integrated Graphics | Integrated Graphics |
| HDD Space | 50 MB available space | 100 MB available space |
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