Star Trader
As a merchant in the distant future, you captain a starship from system to
system, visiting starports to buy and sell cargo until you amass one thousand
credits and retire to the quiet life. Fuel, upkeep, and even computer access
contribute to overhead expenses. Pirates will get in your way and do costly
damage to your ship or even end your career if your aim is slow. When money
runs short, however, you can always scoop fuel from a red giant star or swipe
some cargo from the ship a few bays down. If you make your deliveries on time,
your reputation will bring you better fees.
The emphasis of the game is economic; ship-to-ship combat is purely a gallery
shoot with moving targets and a possibility of escape. All play is real-time,
so even in the starport, your fuel is being used and delivery dates are
getting closer. Care must be taken in selecting cargo, as some runs will lose
you money for the amount of fuel they consume. Run out of fuel in mid-jump and
you’re space salvage. Everything happens on one, tripartite game screen
showing the view outside your ship, your status (cash, fuel, repair, date,
etc.), and the graphical menu below.
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