## Description
Smileys… they’re everywhere, but for such happy folk you’d think they’d get
along with each other easily. Turns out that all smileys that you see in chat
programs, advertisements and other forms of media strive to be one of a kind.
Naturally, being the happy-go-lucky creatures they are they are in constant
need of friendship. The only problem? They really hate being paired up with
anyone with similar features. Of course, this is where you come in.
As you travel through the eight neighbourhoods of _Smileyville_ your job will
be to match opposite pairs of smileys in each of the fifty houses you
encounter. Sometimes the differences are easy such as a yellow and read smiley
and other times the differences will be difficult such as subtle eye change.
Three different game modes are presented from the action mode which is the
most basic game-play consisting of un-matching pairs, to the quest mode where
you’ll do pretty much the same as the action game but with few variation
games. The last mode of play is the puzzle mode where your mission is to
create a line a mis-matching smileys and trying to cover the entire house.
Levels are cleared when the fill meter on the left is filled up or in the case
of the puzzle mode when all the smileys have been accounted for.
Progressing through the levels presents challenges in the form of tougher to
identify challenges and larger houses. But power-up vitamins will give special
powers to the play to help them advance faster. Other bonuses such as wild-
smileys will also help along in your quest.
As with all InterAction Studios games an on-line high score table is available
for players from all over the world to share their high-scores.
Minimum System Requirements | ||
CPU | Intel Pentium II | |
RAM | 64 MB | |
OS | Windows 95 | |
Direct X | DirectX 7.0 |
Minimum System Requirements | ||
CPU | Intel x86 | |
RAM | 256 MB | |
OS | Mac OS X 10.4 (Tiger) |