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## Description
_Silmar_ is a rogue-like/hack type of RPG, with random generated dungeons, in
which you as an adventurer are descending to fight monsters and find treasure.
The game was first released for DOS around 1990, with later incarnations
running on Windows, Linux and OS/X.
The DOS version has tile-based graphics, and was split in three parts. The
first ( _Dungeons of Silmar_ ) was distributed as shareware, and the second (
_An Everpresent Magic_ ) and third ( _The Forward Terminus_ ) parts were made
available with the purchase of the first part.
The story is that the evil wizard Syrilboltus was defeated in a war with a
dwarf country called Gormarundon, but left a cursed magic labyrinth of
dungeons under his tower, crawling with monsters, nearby the village Silmarii,
which needs to be cleansed and sealed by reaching the bottom of the dungeons.
Many adventurers have tried but failed, and now you are to try your luck.
You choose your character from a list of mixed characters, ranging from
werewolves to baseball players (oh, the horror!), and venture forth. As is
usual with these games, there is a shop in the village above where you can
purchase necessities and sell any treasure you find below. You can reach the
shop by using a teleport bead, so there is a quick way out if things get too
hot below.
The updated version of _Silmar_ , v2.x (1999-2004) has pixel-based graphics,
but while the backstory and rogue-like game style is the same, the map screen
and player characters are differs from the original, e.g. now you can only
play a human adventurer, and the above ground area includes the village, a
smithy, a priest for healing, a wizard for magic supplies, a shop for
purchasing supplies, and a royally appointed trader that purchases your
loot/goods, plus a messenger that can take items to your home village.
| Minimum System Requirements | ||
| OS | Windows 98 |
| Minimum System Requirements | ||
| OS | Mac OS X 10.0 (Cheetah) |
| Minimum System Requirements |