Story Line
The game takes place in a re-imagined late 16th century Sengoku period Japan. At the end of the Sengoku era, warlord Isshin Ashina stages a bloody coup and seizes the land of Ashina. During this time, a nameless orphan is adopted by the wandering shinobi Owl, who names the orphan "Wolf".
Twenty years later, the Ashina clan are on the brink of collapse due to a combination of the now elderly Isshin having fallen ill and the clan's enemies steadily closing in from all sides. Desperate to find a way to prevent the fall of his clan, Isshin's grandson Genichiro captures the Divine Heir Kuro, in hopes of using his "Dragon Heritage" to create an immortal army.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i3-2100 | AMD FX-6300 | Intel Core i5-2500K | AMD Ryzen 5 1400 |
RAM | 4 GB RAM | 8 GB RAM |
OS | Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit | Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit |
Graphics Card | NVIDIA GeForce GTX 760 | AMD Radeon HD 7950 | NVIDIA GeForce GTX 970 | AMD Radeon RX 570 |
Direct X | Version 11 | Version 11 |
SOUND CARD | DirectX 11 Compatible | DirectX 11 Compatible |
HDD Space | 25 GB available space | 25 GB available space |
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I’m not going to lie, I think Sekiro: Shadows Die Twice is, quite possibly, my favorite game From Software has made, beating even the all mighty original Dark Souls. These are two games that begin very much in the same way, a foreboding sense of loneliness and hopelessness enshrouding the everything the game offers. But soon, after the first couple of hours, Sekiro begins demanding a type of focus and attention the DS series never asked or required. Surely, this makes it a more niche experience than any DS, but for any player willing to stick with it, the game will reward him/her with some of the most viciously demanding and highly satisfying gameplay loops you can experience in a game, today. Add to this the richly detailed world-building and narrative inventiveness From Software is so well regarded for, along with a captivating main narrative, top-notch production values in both visuals and sound, and you get another five finger death punch of a game that will make you tear out your hair, all the while making you say “just one more try”.
Potential of nervous breakdown. :)
That’s the first From Software game in which I actually really want to play NG+. Took me 43 hours to complete (Return).
Conclusion: Teaches you to stay calm under pressure. Fantastic Experience.
- New movement mechanics are flawed, but overall are good.
- The world and the lore is incredibly enthralling, and I found myself always wanting to learn more about it.
- Fantastic audio design and sound effects.
- Great voice acting. (for Japanese voices, which is the default voice language. I haven't heard the English voices outside of the first announcement trailer, so I can't comment on them)
- Graphics are good, especially when it comes to the environments.
- Very likeable characters, all with unique history to uncover. I particularly liked the main character, despite the fact he doesn't say much.
- Great cutscene direction.
- No customisation or specialisation, especially in boss fights. All fights are done the same way, and the vast majority of main bosses must be fought head on with no opportunities for stealth or trickery.
- Inconsistent enemies. Some enemies will basically just sit there and let you style on them just by spamming basic attacks, while others are challenging enough that they may as well be mini-bosses. I get that varied enemies are important, but I believe this to be a flaw because of the rarity and importance placed upon some of these easier enemies.
- Repetitive boss fight fake-outs. The amount of bosses that pull the "lol jk im not dead" right after you kill them is staggering. I won't lie, it's effective sometimes, but it gets annoying fast.
- Inconsistent hitboxes. If an enemy swings his sword and misses, but his elbow hits you; then you still take the full amount of damage as if the sword hit you. It's very blatant at times.
- Bad AI, very abusable.
- Too many ranged enemies. Often times mini-bosses will be surrounded with ranged enemies that will almost certainly guarantee your death if you do not kill them first. This would be fine once or twice, but the fact that it happens so often can get very annoying.
- Currency is mostly useless during the first chunk of the game.
This game is very frustrating to me, and I’m not meaning in terms of difficulty (though it is difficult). My first souls game was Demon’s souls, and I returned when Dark Souls 2 first came out, and I’ve since gone and played all of the rest of them (Bloodborne too), and while I love those games (to varying degrees), I can’t help but feel like they’ve exhausted their lustre.
Sekiro is now the 6th FromSoftware game in a row to feature mechanics such as; bonfire checkpoints, no boss fight checkpoints, respawning enemies, tough boss fights, boss fight death fake-outs, occasional gimmick boss fights with no real challenge, NPCs with their own stories that only ever seem to progress while you aren’t looking, limited healing, shallow but visceral combat, as well as many many more. Don’t get me wrong, a lot of these things have been improved, but that doesn’t change the fact that, in the end, they’re all derivative of Dark/Demon’s Souls. I’ve seen many people try and defend when this was the case in Bloodborne by calling it a genre, but I personally I think it’s a ridiculous claim. It isn’t a genre, it’s just dark/demon souls all over again. You can’t just copy yourself 5 times in a row and call it a genre, and if your response is to say that other genres do the same thing then you’re provably wrong (Devil May Cry vs Ninja Gaiden, Metroid vs Castlevania, CS:GO vs Rainbow Six Siege, CoD vs Titanfall, etc.). One of the the reasons why Dark Souls 1 and Demon’s Souls were special and appealing to people was because they were very unique, and you couldn’t experience what they had to offer elsewhere, but the constant sequels and spiritual sequels to them are retroactively ruining that appeal. All I’m saying is, I don’t want Dark Souls to become the next Assassin’s Creed; a model for lazy developers to copy over and over again until it’s been run into the dirt so hard that people start forgetting how good the original ones were, and how they pioneered the medium.
All that aside.. Positives and Negatives below:
Conclusion: The game does a lot well, but it’s unfortunate that From decided to stick to so many of their more tired mechanics and gameplay systems. I think that players who haven’t played the souls games, or at the very least are recent fans, will enjoy this more than those who have been playing FromSoft games since Demon’s Souls.
Interesting start
- Very Clumsy controls
- Poor saving system
- 60 fps lock
A pure console port – clumsy controls, poor saving system, 60 fps lock… a mess as a whole. The game has a hard learning curve and you need to be sure you want to invest the time in it….