**Mere decades from now, a fragment of humanity has abandoned Earth in favor of a new home. To survive the journey to the new world, these humans have frozen themselves in cryogenic sleep. Charged with their protection are the **R.A.I.N.** s mechanically engineered guardians with the memories, and emotions of the humans under their care digitally imprinted in their “memory cores”. On an alien world the **R.A.I.N.** s protect their still sleeping humans, and their damaged ships from the native animals, and one of their own gone mad. Through our programming prowess, our artistic vision, and our unique narrative, we have realized this reality in the form of a Source based game. This is **R.A.I.N.**…**
R.A.I.N. Will draw players who enjoy gameplay elements such as:
**Micro Real Time Strategy (MRTS)**
\- The player directing the AI against which players fight will do so through a top down RTS view, managing AI units. They will only have to focus on deployment and composition of units, and not
production and resource gathering.
**First Person Shooter (FPS)**
\- The majority of players will view the game in the first person, using firearms and melee weapons.
**Multiplayer Online Battle Arena (MOBA)**
\- In game players will select from a number of different player “characters” all based around specialized archetypes. Player resources will be boosted by kills, and used to purchase in game
items which give specific stat and active boosts.
**Massively Multiplayer Online (MMO)**
\- The game will contain a meta system, in which player versus commander wins and losses are measured. The capturing of certain zones will effect the availability of certain in game items and abilities. Each zone lost and gained through online matches will directly effect the player base as a whole, encouraging organization and a stronger community.
R.A.I.N. was developed by Fiction Fire Studios, Released in 2013-01-11
R.A.I.N. was Released on Windows
R.A.I.N. is a Multiplayer game