## Description
_PaybackTime 2_ is a shareware turn-based tactics game which bears many
similarities to the tactical combat phase of X-COM: UFO Defense. The premise
in _PaybackTime 2_ however is not that of an alien invasion, but rather of a
futuristic combat sport of some kind. The players control teams (called units)
of warriors that fight each other in a variety of environments. After each
match the winning team gets money and experience points that can be spent to
build up the strength of individual warriors, buy weapons, armour and
equipment, and hire new team members.
_PaybackTime 2_ is primarily a multiplayer game, with a hot seat mode for up
to four players. There is also an option to play against AI opponents, with
four difficulty levels selectable. Each player can field a team of up to 20
warriors. There are three pre-generated teams of warriors in the game, and
there is an option to assemble custom teams as well. In games with more than
two players, any two or more players can be allied and fight on the same side.
The shareware version of the game only allows two-player games (either between
human players or against an AI), and the number of warriors that can be
fielded during a match is limited to 10. There are three different maps in the
shareware version. The registered version removes these limitations and
expands the number of maps to 22. Additionally, the weapon editor, item editor
and map editor are enabled in the registered version to enhance game
customization even further.
_PaybackTime 2_ comes with a very detailed manual, called the Tactics File,
which explains the basics of how to create a new team, equip it and fight
successfully. One of the pre-generated teams is used as an example.
The game has a considerable variety of futuristic weapons, which include
firearms, energy weapons, explosives, grenades, and melee weapons. A separate
text file is included with the game that contains descriptions for each weapon
and item. More powerful weapons are capable of destroying much of the
environment, including walls, which adds to the tactical opportunities during
combat.
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