You play as Raven, a heroine trying to help the people in need. You fight monster, lose and get rap, win and you get exp. It Is A Best RPG Base Indie Game With Good Story Line.
Latex Dungeon is a lewd RPG by ZXC starring Raven from Teen Titans. It features a vast landscape to explore, several transformation and loss scenes, five potential party members including Raven herself (though you can’t have them all at once), and a wide variety of kinks (most prominently transformation, corruption, and futanari). It has an Advance version with some bug, balance, and translation fixes (which is the version the maintainer of this wiki has been playing) and a Reboot (that is being frequently updated unlike the version Advance is a mod of).
This is another GOR game that Patreon user ZXC is working on for RPG maker VX.
You play as Raven as she rescues girls from her village who have been captured by the latex monsters and encapsulated. You fight against them to free them from their latex versions, and are rewarded with a Maiden and various items (healing and other) when you win the fight.
It is a standard level up, spend money on armour/weapons, learn spells, and assign stat points rpg game with custom enemy sprites.
Minimum System Requirements | Recommended System Requirements | |
CPU | INTEL 2 GHz Dual Core | INTEL Core 2 Duo 2.66 GHz |
RAM | 1 GB | 2 GB |
OS | Windows XP/Vista/7/8/8.1/10 | Windows XP/Vista/7/8/8.1/10 |
Direct X | 9.0c | 9.0c |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 1 GB free | 1 GB free |
This game’s a big mess. It feels like someone’s opened the RPG Maker for the first time and just fiddled and fuzzed with it not knowing what they’re doing nor having planned anything from the beginning.
There are some nice pictures here and there but my god it’s all lost in the abysmal use of the Maker. I stopped playing after roughly an hour.
Here are flaws I noticed with this game in that time:
Ugly map design.
No ingame options menu.
Terribly inconsistent art style.
Game mechanics go haywire.
Run of the mill RPG Maker gameplay consisting of avoiding enemies and your typical turn battles.
Balancing is non-existent.
Certain enemy encounters can waste minutes of your time and potentially softlock you (stunlock…) while you and your enemy take turns dealing 0 damage to one another.
Related to the previous point: no running from battles.
Losing a battle is inconsistent and can cause anything to happen.
Placeholder content.
Player sprites bugging out after transformations.
The little to no plot is mostly nonsensical, entirely missable and in shambles.
No / abysmal world building.
No explanation of any game mechanic.
Transformation mechanic is terribly executed.
Event system related bugs and weird dialogue / event tree structures.
The writing is bad and some of the text is still in Japanese(?).