kHED is a 3d low-poly model editor for indie game developers and modding enthusiasts. I released it back in 2009 as a freeware tool and it was quite popular among Half-Life modding community for being easy to learn and functional enough for the job.
Currently I’m using it to make models for my upcoming game Ostriv and planning it to be the major modding tool for my game.
I decided to release this updated version of the editor in hope it may be useful for other developers and potentially to fund its further development.
kHED lets you create models of any complexity, but mainly designed for low-poly props (under 10k triangles). There’s variety of geometry primitives like Plane, Polygon, Box, Sphere, Cylinder, Tube, Torus, as well as procedural tools like “lathe” and “loft”. Texture mapping tool supports planar, cylindrical, spherical projection, and basic unwrapping functions.
kHED Key Features:
1, Import/export Wavefront *.obj files
2, Directly import Half-Life (GoldSrc) *.mdl and *.smd files
3, Directly export to Half-Life *.mdl files (
5, Export to Ostriv assets (buildings, agents, skeletons)
6, You can also use Milkshape3D import/export plugins
7, Wide range of supported texture file formats including PSD, DDS, VTX and many others
8, Texture transparency support
9, Multisampled rendering (anti-aliasing)
10, Rigging feature
11, Ghost mode to see hidden groups
12, Regroup & Isolate functions don’t cancel applied texture
13, Added various features to create Ostriv assets
14, UV editor: copy texture map as normal map or height map
15, Group selection synchronized with a list in groups panel
16, Moving groups up/down in a list