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## Description
_Karkoth’s Keep_ is a dungeon-crawler set in a fantasy realm, whose royal
House of Quilan was extinguished generations ago by the undead witch king
Karkoth. You, a descendant of the noble dynasty, set out into the dungeon
under Krakoth’s keep in search of the magical sword Ramdahl, with which the
evil usurper can be defeated.
Attributes are determined by random rolls, and bestow bonuses or penalties
along with the choice of race (Greyelf, Dwarf, Human, Halfelf or Highelf) and
profession (Ranger, Fighter, Cleric, Magic-User, Gedi, or Monk) – not all of
which may be combined. The adventure starts in the town of Nosar, your base of
operations; it boasts hotels, shops, taverns and a hospital for all your basic
CRPG needs. The way to the Keep must be divined by communicating with the
townsfolk.
In the Keep’s dungeon, only your current line-of-sight is visible; oddities
like hidden teleports make the journey less than linear. The rumored Endless
Staircase connects all ten dungeon levels, with the coveted sword hidden
somewhere in the deepest four. En route, the randomly-encountered monsters
will do their best to make the seeker’s life unpleasant (and short) –
fortunately, battle and exploration reward you with treasure, which takes many
forms: valuables, weapons, magical items, and other opportunities for good or
bad luck. Spells (for characters that can use them) and magical scrolls
provide further assistance, and food must not be forgotten either.
Character development follows the standard practice of automatic levelling
through experience points gained in combat, though you may also trade gold for
them when you go in/out of the dungeon. Getting your character killed will
have the nasty effect of erasing its file from the game disk.