Hello all, my name is Matt Worrell and I was the Producer on Inua . Inua was developed over 18 weeks by 14 developers and a contracted composer. It was the first game built in Unreal Engine 4 at SMU Guildhall. Inua was a very special project because it was our class ‘ capstone game: the first game that all 12 of our classmates worked on together after a year of study at the Guildhall. We hope to release Inua online soon for fans to download and play.
What is Inua ? Inua is a first-person 3D single-player action puzzler in which players use ice and fire to manipulate their environment, utilize enemies in creative ways, and progress through an ancient temple. The player takes the role of Kaya, a member of a northern tribe that worships the nature goddess, a celestial being that grants Kaya ‘s people the powers of fire and ice. However, her tribe has fallen out of favor with the goddess, so it is up to Kaya to learn the powers of ice and fire through the trials of the goddess, and show her people the ways of balance as the nature goddess intended.
Inua won Best Visuals at Intel’s University Games Showcase during the 2016 Game Developers Conference. It was such a joy to work on the project.
Inua is currently at a demo stage. The team will decide what’s next for Inua after we receive feedback from the community, so let us know what you think!
Project Length: 6 months
Team Size: 14 developers
Engine: Unreal Engine 4
Weekly Man Hours: 21 per person
Known Bugs:
\- Players can fall through the world by walking through a rock next to the mural scroll pick adjacent to the frozen golem. Watch your step!
\- Players have reported the golem’s A.I. pathing failing in the final room with rotating center piece. If you encounter this problem, it is recommended to reset the level and try again.
Inua was developed by The Guildhall at SMU
Inua was Released on Windows
Inua is a Single Player game