Summary
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Key Features:
Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent’s attack and come up with the perfect counter every turn.
Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Failure is not an option. When you are defeated, send help back through time to save another timeline!
Key Features:
Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent’s attack and come up with the perfect counter every turn.
Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Failure is not an option. When you are defeated, send help back through time to save another timeline!
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
CPU SPEED | 1.7+ GHz or better | |
VRAM | 128 MB | 256 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 340 / AMD Radeon X1900 GT |
Direct X | DX 9 | DX 9 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 300 MB | 500 MB free |
Game Analysis | Into the Breach is a turn-based strategy game from the developers behind FTL (Faster Than Light). The last remaining members of human civilization are threatened by huge monsters breeding below the Earth's surface. An army of ultimate mechs is needed to fight off this alien menace. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 0 |
Minimum System Requirements | ||
CPU | Intel 1.7+ GHz | |
RAM | 1 GB RAM | |
OS | OS X 10.7 or more recent | |
Graphics Card | OpenGL 2.1 support | |
HDD Space | 200 MB available space |
Overview
Release Dates
2018-Jan-1 - Linux - Worldwide
2018-Jan-1 - Mac - Worldwide
2018-Feb-27 - Pc (microsoft windows) - Worldwide
2018-Aug-28 - Nintendo Switch - Worldwide
2018-Feb-27 - PC - Worldwide
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Fantasy Violence, Mild Blood, Mild Language
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Subset GamesInto The Breach
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9.2
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9.2
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Launch trailer
Trailer
GamePlay
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The position-based combat is very fun to learn and experiment with, and when the game manages to propose an actual complicated situation that can be worked through, it's incredibly rewarding.
Randomness sucks out most fun that can be had with the strategy of the game.
This game frequently teeters the line between difficult strategy and complete random bullshit. Often times the game will put you in scenarios where, from the very start of a mission and regardless of how well you positioned yourself, you simply cannot avoid taking a loss and have to accept the beating RNG gives you. Other times, the combat unfolds like a complicated puzzle of resource management, where the resource is your actions and how many different threats you can neutralize with your limited number. At its best, you can pull from the depths a perfect and unorthodox solution that perfectly diffuses the situation. A lot of this is thanks to the positioning system and how much of the combat revolves around using instead of just raw damage output to survive. While there are some amazing moments in this game they are few and far between.
The game also suffers from a severe lack of variety. While choosing your starting location varies the runs a little bit, there are clear options that are significantly harder or easier. On top of that, the vast majority of the other mechs you can purchase to start your runs with are either worse at doing their jobs than the base mechs or are too gimmicky to be a valuable resource. This pigeon holds the player into a small set of strategies unless they want to increase their chances of unwinnable situations randomly spawning in. Being able to name your own units seems to be a way for the player to make their own fun, but this instance of permadeath alongside only one of your units surviving each reset, which will happen at least one or more times an hour, means that the time taken to name them is better spent breathing.
Not a strategy gem like some claim it to be, especially due to its reliance on random enemy behavior, but could scratch an itch for the right player.