This game puts a spin on the Canabalt formula of rightward-running-man-
traversing-obstacles-until-he-dies, by making the running man into a whole
pack of joggers, foolishly aiming to improve their cardiovascular fitness in
some of the most hostile environments known to man — starting in the jungle,
peak performers unlock the opportunity to jog and die in a mine, in the
arctic, in the trenches of WWI, and in a future sci-fi nightmare world.
In addition to the universal constant of bottomless pits, every perilous world
is full of its own set of unique and fitting hazards. At the player’s disposal
is one move — tapping the screen yields a jump, which can be compounded to a
double-jump, and also to the player’s general favor is the joggers’ tendency
to have slight variances in the timing of their jump, meaning often the player
is directing two streams of joggers on different platform levels
simultaneously — and a trap that decimates one group of them will be bypassed
entirely by the other.
When every jogger in the group has died, play ends and the game calculates how
many calories were burned by the frivolous extinguishing of these amateur