The player starts out as a ship fighting over North America. Capsules are shot from the ground, that when shot open contains either a ship upgrade or powerup.
Transformation
– The very first item that comes out of the capsule is an upgrade that transforms the ship into a flying robot that has a shield. This shield can take a few hits before transforming back into a ship.
– With each upgrade the robot transforms and gains a different type of weapon.
– Pressing button 2 (B) will let the Robot use his shield to block shots head on.
Power ups
– After shooting the capsule open, if they player shoots again the ship upgrade will change to a power up.
– Power ups include bonus points, stopping enemies for a certain amount of time, and becoming indestructible for a limited amount of time. During this indestructible phase, the ship/robot cannot shoot but can fly into enemies for tremendous amounts of points.
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- Wood Brothers Flying Colours
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- Wood Killer
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
