This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Comments
This content requires the base game Fantasy Grounds on Steam in order to play.
## About This Content
## Welcome to…
the fifth issue of Adventure Quarterly, and 2014!
“Welcome stranger. The paths are treacherous today.” – Qanuc saying, Tad
Williams, The Dragonbone Chair It should be an enjoyable, interesting time to
say the least. Talented designers with exciting adventures and interesting
advice – all wrapped up within a wondrous periodical and its excellent art and
cartography. Of course, it could be accurately suggested that I’m a bit
biased.
First up, we have our low-level offering by Michael Welham; the 3rd level of
the ‘Ruins Perilous’, known as ‘The Sensodrome’. We continue our level-by-
level Questor Society proving ground adventure series with some familiar
faces, monsters, and depth of excitement. An auditorium converted into a
dungeon space, as only a clever dragon could, offers one of the craftier
‘Ruins Perilous’ adventures yet.
Next up is our mid-level offering for player characters of approximately 9th
level: ‘The Legacy of the Fishermage’ by Michael Allen. How deep can the hurt
of betrayal taint life, and how long does life remain sour? The PCs find
themselves in the unique position of finding out such wisdom and more as they
follow the clues and hunt for the product of the Legacy of the Fishermage.
Bret Boyd’s ‘Paradox’ is our high-level adventure for this issue, and the
interesting challenges that it offers up to 18th level adventurers lives up to
the moniker of high level play. Whether it’s as a penultimate encounter during
a long run campaign or an evening of challenging problem solving and
troubleshooting play, ‘Paradox’ shall make for an enjoyable bit of intense
combat and mind games.
Then, to change it up a bit, Creighton Broadhurst of Raging Swan Press offers
up an adventure this issue. ‘Sleep, Interrupted’ is a single-location based
encounter for 8th level PCs. The adventure is not always about the path or the
destination; sometimes it’s about picking the right, or even wrong, location
to rest weary bodies.
Our publisher, Steven D. Russell, continues his presentation on sandbox games
by talking about instant NPCs. As an example, Steve uses the NPC ‘Cytherea the
Guileful’ to discuss how to source an NPC, craft their looks, stats, and so
forth in a stepby-step walkthrough. As I said, I might be biased, but it looks
to be another excellent issue of Adventure Quarterly. I hope that you, our
readers, agree that it lives up to that bit of hyperbole.
Thank you all for your patronage; thank you to those who have been here since
the first issue, and thank you to those who have helped us aim onward toward
this and other new issues. You’re much appreciated, and we’re grateful to have
you around!
Have at it, and may all find something to their liking within our pages!
This product is an installable module for use with the Fantasy Ground virtual
tabletop. The adventure module has been carefully organized to streamline
gameplay and includes, story elements, personalities, items and images. These
can be modified within your Fantasy Grounds campaign as needed.
Fantasy Grounds Conversion: Cari Harper
Requirements: A Full or Ultimate license of Fantasy Grounds and the PFRPG (or
compatible) ruleset.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
| RAM | 1 GB RAM | 4 GB RAM |
| OS | Windows XP, Vista, 7x or 8x | Windows 7 or Windows 8 |
| Graphics Card | Graphics card recommended | |
| Direct X | Version 9.0c | Version 9.0c |
| SOUND CARD | n/a | n/a |
| HDD Space | 500 MB available space | 2 GB available space |