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## About This Content
## D&D Classics: FRQ1 Haunted Halls of Eveningstar
Welcome to the picturesque village of Eveningstar, nestled at the foot of the
Stonelands where the River Starwater winds down a gorge and snakes into the
King’s Forest. Here, the Knights of Myth Drannor began their famous
adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing
Sword, The Steel Shield Band, and many other came, clutching royal charters
from King Azoun with the ink scarcely dry on the parchment. Some fell, some
went on to greatness-but they all came here first; to the Haunted Halls.
Despite numerous infiltrations, the Halls have not yet yielded all their
secrets or treasures. Many dangers lurk as deadly as ever in dark chambers
herein, awaiting new companies of eager-eyed adventurers.
Is it your turn to dare The Haunted Halls? Many come, but few survive to again
see Eveningstar’s beauty.
Welcome, then. Enter in, and find in these pages:
* A challenging introductory level dungeon.
* A detailed countryside setting, including important local personages, local color, and guidelines for play. Suggested campaign plots and adventures.
* New spells.
* New magical items.
* New monsters.
*
A splendid campaign can begin here. Adventurers in an ongoing campaign can
stop by for a memorable visit. Those looking for an underground stronghold may
even find a home in the Haunted Halls of Eveningstar.
## Product History
FRQ1: “Haunted Halls of Eveningstar” (1992), by Ed Greenwood, is the first
Forgotten Realms Quest. It was published in May 1992.
Origins (I): Library Dungeons. Ed Greenwood originally created the Haunted
Halls of Eveningstar as a “starter dungeon”. It was used in seven different
13-session D&D sessions that he ran at the Don Mills and Brookbanks branches
of the North York Public Library, beginning in 1979. However, those adventures
didn’t stay in Eveningstar; they later moved on to Cormyr and the Dales.
Greenwood’s D&D play was just one of the many teen programs run at the
libraries, which also included popular options like babysitting training and
good grooming.
The Knights of Myth Drannor were the most famous group to explore the Haunted
Halls, starting in their second campaign. There they rooted out undercover
agents in Eveningstar, fought against a Zhent agent named Whisper, and
explored Whisper’s Crypt. They wandered though the Stonelands, traveled into
Waymoot, Dhedluk, and King’s Forest, and finally journeyed on themselves, to
the Dales and to Myth Drannor, which would give them their name.
Though Greenwood frequently returned to Eveningstar, the adventures weren’t
just repeats of each other. What one adventuring party did could affect the
dungeon dressings seen by the next group, as Greenwood restocked the dungeons
over time.
Origins (II): D&D Adventures. Meanwhile, TSR was publishing a variety of
standalone Realms adventures in the early ’90s. They began with the short-
lived “FA” series of adventures (1990-1991) then temporarily moved over to the
sub-setting of Maztica, which got its own trilogy of scenarios (1991-1992).
Following the publication of the last, FMQ1: “City of Gold” (1992), TSR was
ready to return to adventures set in the Heartlands.
Origins (III): Module Plans. “Haunted Halls of Eveningstar” was originally
pitched as a 128-page super-module, which would have allowed for a complete
campaign starter — matching what Greenwood had run in all those library
sessions. It would have included soap-opera-like plots among the villagers of
Eveningstar while also detailing the local temple of Lathander. There would
have been a number of small dungeons including: the Caverns of the Claws, a
troll lair in the cliff fissures east of Eveningstar; Whisper’s Crypt, under
the Stonelands; and the Silent House hideaway. Finally, three full layers of
the Haunted Halls would have been detailed, full of hacking, slashing,
puzzling, andintrigue. Huge rosters of NPCs would have filled all these areas
out. The goal was ultimately to involve the players in Cormyrean politics and
to oppose them with the Zhentarim. Greenwood intended that players could spend
six or seven years real-time in the village and environs.
Origins (IV): Massive Cuts. Unfortunately, TSR decided to drop “Haunted Halls
of Eveningstar” down to 32 pages, turning a massive campaign starter into a
one-shot dungeon crawl. As a result, Greenwood had to massively cut back his
plans. Still, he vigorously argued with TSR staff to ensure had as much space
as he could eke out, even getting them to remove two pages of ads planned for
the end of the module.
All that survives in the published “Haunted Halls of Eveningstar” is some
basic information on the town and the first levels of the Haunted Halls
dungeon. The additional levels and all the nearby mini-dungeons were cut,
alongside most of the NPCs and monsters, including some of Greenwood’s unique
undead, such as the Boneless and the Curst — which had been the subject of
Greenwood’s first Realms article, way back in The Dragon #30(October 1979).
Greenwood also cut out dungeon locations that featured fading, flickering,
ever-repeating spells that had lingered — which were the true source of the
name for the “Haunted” halls.
Origins (V): Novelistic Returns. Though the lost levels of Eveningstar have
never appeared in print, Greenwood has been able to return to the area in some
of his novels. Crown of Fire(1994) spends some time in Eveningstar and details
the Silent House while Swords of Eveningstar(2006) tells the story of the
Knights of Myth Drannor’s beginnings, starting in Eveningstar.
Adventure Tropes. “Haunted Halls of Eveningstar” is a typical town-and-
downadventure. Following in the footsteps of T1: “The Village of Hommlet”
(1979) it features an extensive village as well as a dungeon crawl nearby.
Despite its early origin, the Haunted Halls is a sophisticated dungeon that
embeds its history in its dungeon dressing details, revealing an ecosystem
that’s more than just room after room of monster.
Exploring the Realms. “Haunted Halls of Eveningstar” offers extensive details
on the village of Eveningstar, which is set in the Stonelandsnear Cormyr.
About the Creators. Greenwood is of course the creator of the Forgotten Realms
and the many holder of its lore.
Converted by: Scott Geeding
Released on July 08, 2019. Designed for Fantasy Grounds version 3.3.7 and
higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and the included 2E ruleset.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
| RAM | 1 GB RAM | 4 GB RAM |
| OS | Windows 7x , 8x or 10x | Windows 7x , 8x or 10x |
| Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
| Direct X | Version 9.0c | Version 9.0c |
| SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
| HDD Space | 500 MB available space | 2 GB available space |
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
| RAM | 1 GB RAM | 4 GB RAM |
| OS | 10.6.8 or newer | 10.6.8 or newer |
| Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
| SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
| HDD Space | 500 MB available space | 2 GB available space |