Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The prequel to Quake II, Quake Wars is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series after Quake III Arena.
Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bot opponents. Unlike the previous Enemy Territory games, Quake Wars is a commercial release rather than a free download.
Enemy Territory: Quake Wars received mostly positive reviews upon release, although it received some criticism on consoles.
|Minimum System Requirements||Recommended System Requirements|
|CPU||Pentium 4/Athlon XP||Intel Pentium 4 3.0GHz / AMD Athlon 64 3800+|
|CPU SPEED||2.8 GHz (Pentium 4 3.0GHz or equivalent for Windows Vista)||3.4 GHz|
|RAM||512 MB (768 MB for Vista)||512 MB|
|OS||Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)||Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)|
|Graphics Card||128MB NVIDIA(R) Geforce(TM) 5700+, GeForce 6200+, GeForce 7300+ / ATI(TM) Radeon(TM) 9700+, Radeon X700+, Radeon X1650+||nVidia GeForce 8200 / AMD Radeon 9200 Series|
|Direct X||Microsoft DirectX(R) 9.0c (included)||DX 9|
|HDD Space||750MB of free hard drive space, plus 200MB for Windows swap file||1 GB|
|Game Analysis||Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode.|
|High FPS||200+ FPS ( GTX 1060 )|