Have you ever wanted to fly an electrically powered fighter plane? You haven’t? Oh…
…Well, if that still sounds like fun, then this is the game for you! Take control of an electric fighter plane, manage energy consumption, and shoot down bad guys, all while trying not to die in this sci-fi style shooter.
There is no real objective of the game other than to get as many points as possible (like in the bad-old days). You have infinite lives, but you lose a point every time you die. You can play as long as you like, which makes it a great time killer if you have a half-hour to spare, and don’t want to get involved in a long game, but also don’t want to play Solitaire.
If you have a choice, I recommend using a controller. For most games, I prefer mouse and keyboard, but for precise steering in this game, analog (which, fun fact, technically isn’t actually analog) control is pretty much necessary. Mouse and keyboard are still fine if you don’t have the choice, though. The default control scheme is designed for the Logitech Extreme 3D Pro joystick (which is a bit overkill for this kind of game, but they discontinued the Attack 3). If you have a different controller, go ahead and check the controls, and fix them if they don’t make sense for your specific tastes and/or controller (like if it wants you to steer left/right with the y-axis or something).
Before playing, I also recommend looking at the README. Remember in the bad old days when “Readme”s actually had stuff like the game’s rules and how to play and stuff? Well, this one’s like those. You can find it in C:\Program Files (or “Program Files (x86)” if you have a 64-bit ‘puter)\Cheese-Water Games\Electric. It has ASCII art of the HUD and everything. You can also read it in the installer, if you don’t want to go digging through your file system.
This game was made using QB64, which is a kind of BASIC. While using it is easy, it is also a very limited language, so I’m moving away from it. I’ll definitely go bigger and better next time. So, this one is more to get the basis laid out for later games. My next goal is to get multiplayer going, because that would make it ten times better.
So that’s Electric. If you’re curious, give it a try. Feedback about what’s good, what’s bad, and what’s buggy is appreciated, so that I can do it again, not do it again, and fix it, respectively. If nothing else, though, just kill some time with it.
Electric was developed by CheeseWater, Released in 2016-01
Electric was Released on Windows
Electric is a Single Player game