Summary
As the Supreme Commander of either Axis or Allied countries, you make all the military decisions affecting your numerous land, air, and sea forces in the European theatre. You can also engage in politics and attempt to acquire additional allies in your struggle for control of Europe. You decide which units to produce and what areas of special weapons your research and development scientists should concentrate on. Each turn represents two months, yet every turn is broken down into a variable number of impulses in which you manage your forces across the battlefield. Many alternatives allow for different approaches in this World War II combat simulation.
Overview
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