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CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation’s capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.
As a sequel to Chrono Trigger, this game is bad. As a separaretely game, Chrono Cross is a amazing. The history is good and there are a lot of characters.
And that’s the point don’t like on this game: The characters. It doesn’t matter how many characters exist if every characters is weird, bad and superficial. The only good characters are a “copy” of some Chrono Trigger characters. The dialogues they contribute are so little and doesn’t have any emotion on them.