Summary
Your heart beats violently in your ears like a kick drum being struck by a sledgehammer. Over and over… Why doesn’t it just shut up?!? Doesn’t it know that they’ll hear you? Screen. The screen. Down in the safety of the morgue. You must get there. You must stay alive. You must reach… the blue light. The blue light never goes out. Reach it, and maybe… Just maybe you might live. If you don’t, however, we may not be able to ensure your safety… Enjoy your stay in Hellmonth Asylum! Best regards, The Blue Light Development Team Developed by: Disturbed Studios Lead developer: Joshua Mould Secondary Developer: Amanda Howler Concept Develoupment and Developer: Andrew
| Minimum System Requirements | Recommended System Requirements | |
| CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
| VRAM | 128 MB | 256 MB |
| RAM | 1 GB | 2 GB |
| OS | Win Xp 32 | Win Xp 32 |
| Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 340 / AMD Radeon X1900 GT |
| Direct X | DX 9 | |
| HDD Space | 500 MB | 500 MB |
| Game Analysis | Your heart beats violently in your ears like a kick drum being struck by a sledgehammer. Over and over… Why doesn't it just shut up?!? Doesn't it know that they'll hear you? Screen. The screen. Down in the safety of the morgue. You must get there. You must stay alive. You must reach… the blue light. The blue light never goes out. Reach it, and maybe… Just maybe you might live. If you don't, however, we may not be able to ensure your safety… Enjoy your stay in Hellmonth Asylum! Best regards, The Blue Light Development Team Developed by: Disturbed Studios Lead developer: Joshua Mould Secondary Developer: Amanda Howler Concept Develoupment and Developer: Andrew | |
| High FPS | 200+ FPS ( GTX 1060 ) | |
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