## Description
 _Blipzkrieg_ is a fast-paced, retro-themed real-time strategy game. In 29
levels the player controls a character in a battle suit that can command
groups of circle armies. The character can be moved around by holding the
mouse or by drawing a path. Pressing the space bar makes it move twice as
fast. The main character itself cannot attack, but it can gather troops that
stay close and shoot. The goal of each level is to open up a portal that leads
to the next one.  
Levels usually have a maze-like design and enemies are grey. There are various
structures, either red when controlled by the opponent or blue when controlled
by you. Stationary energy sources power these structures. They power beams
that prevent one side from crossing, or defensive turrets that shoot lasers or
missiles. In the early levels your allies are usually somewhere in a group on
the map. By moving close to them they receive a different colour and follow
you around. By keeping the left mouse button pressed, they form a tight group,
useful to pass through narrow sections with searchlights. When they get close
to enemies they attack and they also shoot energy sources to convert them to
your side. The player’s side is usually outnumbered and needs a careful
approach, quickly converting sources, freeing allies and only engaging the
enemy in split groups. Enemies will also attempt to convert energy sources
when they are converted to your side. When dead, the main character respawns,
but when you are completely outnumbered the level needs to be restarted.
Allied units also forget about you, roam freely and need to be converted
again.  
Later on the game adds base management. Both you and the enemy have a base
that spawns a certain amount of units when clicked. Both sides attempt to
destroy each other’s base, first by converting the energy sources that power
it, to remove the shield, and then engaging the base itself. At the same time
defensive structures also still need to be converted to get the upper hand in
unit count. The base management aspect changes the gameplay as you cannot roam
freely anymore, as you often need to return to protect your base. New units
that spawn from a base are immediately converted and will choose the quickest
path to join you. Later levels introduce portals used to move quickly between
parts of the map. The final level adds further variety, letting you control
three battle suit units at once and fighting off many waves of enemies in a
suvival-style game.
