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Battleheart
Battleheart is a role-playing game with action-based combat. It is set in a
fantasy setting and has no plot – the thirty levels of the campaign are series
of fights. Sometimes there are bosses to fight which require special tactics.
Each mission is entered with a four-person team, but there are many characters
with different classes to choose from. The difference between the classes are
their combat roles (the classic damage dealer, tank or support division) and
the special attacks. Active characters gain experience points which eventually
lead to a level up which improves the characer’s basic attack and defense
statistics. All few levels it also allows to unlock more special abilities on
the skill tree. Money is used to buy items (e.g. healing items or stat-
boosting trinkets) or class-specific equipment (weapons and armor) between
rounds. Alternatively there is also the option available to upgrade existing
equipment or recruit more characters.
The combat itself is basically touch-based micromanagement of the characters.
What the player has to do is point on the character and draw a line to the
goal, e.g. moving a supporter away from the heat of battle or ordering someone
to attack. For using special abilities, an additional tap is required. Besides
playing or repeating the normal levels, the player can also visit arenas where
the characters face a never-ending stream of monsters until they die. Arenas
reward no experience, but money and equipment drops.