B.C. Kid, or Bonk’s Adventure is a 2D platform video game developed by Red Company and Atlus that was released in 1989-1990 for the TurboGrafx-16. In Japan it was released as PC Genjin (PC原人?) in 1989, a play on the Japanese name for the system, ‘PC Engine’. The game was re-released for the TurboGrafx-16 in the U.S. in 1992 on the Gate of Thunder 4-in-1 game CD-ROM. The game was later ported to the NES, Game Boy, Amiga, arcade systems under different titles (FC Genjin, GB Genjin and BC Genjin). It is also available through Nintendo’s Virtual Console service, on the PlayStation Store and there is a version for mobile phones in Japan.
Bonk attacks enemies by “bonking” them with his large, invincible forehead. Bonk starts the game with three hearts’ worth of health, which are depleted to blue as Bonk takes damage, and three extra lives. Bonk’s health can be restored in increments by collecting fruits and vegetables.
Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power and a large one takes him to stage three. Eating a small meat while in stage two will also put Bonk into the third, invincible stage of meat power. When the third stage effect wears off he returns to the second state and remains there for a while before turning back to the regular Bonk. Eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk’s meat power.
Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk’s missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk’s maximum health by one heart.
Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small “smiley” power-up. Bonk’s smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.