Climb from your cryo-pod and enter the Void… Astrox Imperium is a space based rpg that offers familiar game play in an open-world universe. With tons of ships, upgrades, and options, being lost in space might just be fun.
## About This Game
Astrox Imperium is my attempt to create the space game that I wanted to play,
but no one had created. I wanted a single player, open-world space game that
is similar to games I enjoyed, like Homeworld and EVE, with economies,
factions, and a story. A game where I could set all the parameters, and the
universe would come alive with new challenges each time I played. I tried to
take the best of what I liked from many of my favorite space games, and
combine them into something simple but deep, familiar yet fresh, and enjoyably
addicting to play.
The human struggle to survive is an all too familiar one. As the planet
collapsed into an ecological depression, mankind as a whole is forced to
expand his vision to the skies. A grand ship was built, and the ‘Imperium’ was
scheduled to launch mankind into the future. With a new Quantum technology at
its core, the Imperium was mankind’s greatest achievement. Putting aside all
differences, the people of world came together. Under a common goal, the
efforts of an entire generation came to fruition. The Imperium was ready to
carry the dreams of us all, and with it, the hopes of finding a second chance.
Not any one person knows the whole truth, but from what can be gathered, here
is what we know. The Imperium was destroyed, and many of the human pioneers
perished during the event. The survivors congregated together and began to
build a temporary home from the wreckage of the ship itself. At first they
waited for rescue, but it wasn’t long before the first ones accepted their
fate.
It has been 230 years now, and mankind has been quite busy out there in the
stars. The story of the Imperium, passed down through the generations, have
all but faded away completely.
The main game play loops are fairly simple, and familiar. What makes Astrox
Imperium unique, is the way that you can easily glide between the various
loops to maintain a nice level of progression, without it feeling any more
‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but
Astrox Imperium provides you many different ways to progress your pilot.
As with most space games of this genre, mining is a big mechanic of Astrox. It
is the easiest way to earn credits, and most players are familiar with how it
works. You can also complete contract missions. These are randomly generated
missions that offer a variety of task and objectives to complete. Some of
these contracts are combat missions that will involve raiders, pirates, and
sometimes regular npcs. The combat missions offer a bit more action to an
otherwise relaxed game. The rate at which you choose to progress is up to you.
You are given a number of game options allowing you to adjust ‘the grind’ and
speed of the game. There are a number of small, interesting little mechanics
sprinkled throughout the game that were given a lot of thought and care, but
you will not find anything groundbreaking or innovative here. This game is
meant to feel comfortable and familiar. The game play loops are designed to be
simple enough to understand quickly, and complex enough to enjoy over many
hours of play.
Many of the classic mechanics from the space game genre have been incorporated
into Astrox Imperium. Basic interface controls were designed using elements
from some RTS and FPS games. All the fan favorites and core game play elements
have been included; mining, crafting, trading, refining, fleets, combat,
exploration, survival, and more. This game will seem familiar to fans of the
space survival / exploration game genre. Here is a list of features that are
currently in the game. Check out our community forum if you are looking for
more information about upcoming features.
## Basic Features Overview
_All features listed here are currently in this Early Access Release._
* Non-linear Story – Choose your own adventure… The ending is in your control.
* Open World – Free to do as you please, go where you want, do what you want.
* Exploration – Over 100 maps to explore, each with unique resources, stations, structures and secrets.
* Flight – You can fly your ships with the mouse, WASD, or point and click. (Partial controller support)
* Camera Control – You have full control of the camera. 3D rotational focus, first and 3rd person , and follow behind views with lots of options.
* Mining – 12 different types of resources to collect.
* Skills- 100+different skill to train.
* Refining – Break down ore into raw materials and components used for crafting.
* Crafting – Use those raw materials and components to create new items.
* Trading & Economy – Profit from the simulated economy with trade.
* Missions – 15 unique mission types. Contract missions for the 18 game factions.
* Factions -18 factions, ratings effect all areas of life in the Astrox Universe.
* Combat – Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs , ships and more.
* Smart AI – Intelligent, and plays by the same rules are you do.
* Life support -expand your range of exploration, manage and upgrade your life support systems.
* Ships-Currently over 70 ships and growing.
* Drones -10 unique drones , each with special abilities. Automate their control, or manually manage their tasks.
* Fleets – Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a group.
## What to expect during the Early Access phase of Astrox Imperium
* The addition of Structure fabrication.
* New mechanics to allow for towing large objects thru space.
* The ability to anchor large objects.
* The ability to retire a Merc into an administration position of a station.
* Administrative Mercs will generate revenue and bonuses based on their position and location.
* A complete story line for each of the 6 main factions
* New mod tools (Map editor, Skybox editor) and extensive modding documentation, along with tutorial videos.
* The addition of gangs, that work as a cohesive unit, to perform a specific task, from a list of nefarious options.
* Sandbox options, with various game modes.
* A broad number of tweaks, balances, and graphical enhancements.
* Optimization of ship turret math, and enemy AI logic.
* New missions, events, items, document, drones, weapons, etc.
* New transitional scene welcoming you to the medical bay from the new campaign creation.
* New unique endgame scene for each story line.
## What NOT to expect
* Astrox is NOT a fast-paced space shooter… there is no mouse aiming.
* Astrox is NOT a Real-time strategy game, There is no band-boxing and group movement commands.
* Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to play.
* Astrox is NOT multiplayer. I may add some co-op in the future, but Astrox will never be a MMORPG.
* You can NOT walk around outside of the ship. In Astrox, you are the ship.
* Astrox is NOT another vaporware EA project. The original Astrox launched on March 23rd 2014
## What to expect from me, the developer.
* I will listen to all feedback, and do my best to adjust the game to make it the best it can be.
* I will not leave for any extended period of time during the Early Access phase of the game.
* I will update the game frequently with bug fixes taking priority over new features and shiny do-dads.
* I will be extremely active, accessible, and available on our forums and discord channels.
* I will not ruin the game with in-game payments, subscriptions, or anything that requires additional payment.
* I will always be extremely thankful and grateful that you took some time out of your life to play Astrox. Thank you!
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core® i5 | I7Intel Core® i7 |
VRAM | 2 GB | 4096 MB |
RAM | 4 GB RAM | 8 GB RAM |
OS | Windows 7 (64 bits) | Windows 10 |
Graphics Card | NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM | NVIDIA GeForce® GTX 970 |
Direct X | Version 10 | Version 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 1 GB available space | 1 GB available space |
Game Analysis | Provided that you have at least an AMD Radeon HD 6870 graphics card you can play the game. Futhermore, an NVIDIA GeForce GTX 970 is recommended in order to run Astrox Imperium with the highest settings. Astrox Imperium system requirements state that you will need at least 4 GB of RAM. Additionally, the game developers recommend somewhere around 8 GB of RAM in your system. In terms of game file size, you will need at least 1 GB of free disk space available. An Intel Core i5-650 CPU is required at a minimum to run Astrox Imperium. However, the developers recommend a CPU greater or equal to an Intel Pentium 4 2.00GHz to play the game. Astrox Imperium will run on PC system with Windows 7 (64 bits) and upwards. |