Aliens of Earth is a 3D third-person Action/Adventure game for the iPhone, iPod Touch and iPad with destructible environments and gameplay that is inspired by games such as Super Metroid and The Guardian Legend. You control a transforming mech with both flight and humanoid forms with the ability to transform whenever you want – though flight mode is only really usable in larger, open areas. What this means is that you will be running around in humanoid form when exploring smaller caves, corridors, rooms and other smaller environments. These areas will consist of slightly slower gameplay with an emphasis on exploration and puzzle solving, similar to a game like Super Metroid or Metroid Prime. Larger, more open areas will consist more of action and exploration and will be best experienced with the faster and more agile flight mode. But at any time, if you want to get a closer look at something, you’ll be able to transform back to humanoid form and walk around.
But there’s a couple of additional elements which serve to make the experience more unique:
The first is that the environments are destructible. However, these environments are made up of different materials which take different weapons to destroy. Basically as you progress through the game, your ability to destroy the environment grows as well. In addition, through most of the game, you’ll be able to re-visit old areas, allowing you to more fully explore those areas and find things you may have missed. This is accomplished using the custom voxel engine, as described below.
In addition, there will be some “Cellular Automata” based physics, allowing for limited amounts of flowing water, lava, even for parts of the environment to fall once support is lost. This will allow you to use the environment to aid you in battle, such as destroying enough rock to cause a stalactite to fall onto an enemy.
The voxel engine is being used to allow malleable environments and for volumetric physics using Cellular Automata but also to further the aesthetic of the game. The goal is to produce a game created using a combination of 3D pixel art and controlled procedural environments. Even the menus, text, HUD and so forth is drawn using voxels – with some subtle animation to highlight the 3D nature.
Click here for more details about the Story or Engine.
Aliens of Earth was developed by voxelate
Aliens of Earth was Released on iOS,iPad
Aliens of Earth is a Single Player game
