At the moment, the game features 3 short stages, showcasing the mechanics of the game. They include:Heavy Field of View emphasis: the enemies not within your visual cone, or behind obstacles, are invisible to the player.Ricochet and shooting through boxes: More than a visual effect, ricochet makes it easier to hit enemies near walls, while a well placed burst through boxes can eliminate an opponent behind them.3 weapons: a pistol, machine gun, and shotgun, a mainstay in any marine's arsenal, each with their own strengths and weaknesses.Shield: player can utilize tactical energy shield, protecting himself from bullets coming from straight in front. Needs battery to operate, recharges when hit. Still a work in progress, the goal is to provide a versatile tool for melee combat and protection, with effective use being rewarded with prolonged duration of the battery.