This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Trailer
comments
A new puzzle-RPG developed in collaboration between Square Enix and PopCap. Blending puzzle elements from Bejeweled Twist with the RPG mastery of Square Enix, Gyromancer is an all-new experience that defines the puzzle-RPG genre.
See for yourself what shocking truths lie in wait within the bewitching Aldemona Wood.
The rebel faction Temperance has launched a surprise attack on Count Laertes, a member of the kingdom's ruling elite. Both the Count and Countess are dead and their son Everett, boarded at another manse, has gone missing. Summoned by royal decree, the magician Rivel Arday sets out after Temperance. Together with Laska the ranger, he ventures into Aldemona Wood...
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 2.4 GHz | Intel Pentium 4 2.4GHz / AMD Sempron 2500+ |
| VRAM | 256 MB | |
| RAM | 512MB | 1 GB |
| OS | Windows Vista, XP | Windows XP/Vista |
| Graphics Card | DirectX 9 compatible video card with Shader model 2.0 Capability | nVidia GeForce 8300 / AMD Radeon X1550 |
| Direct X | 9.0c | DX 9 |
| SOUND CARD | 9.0c Compatible | |
| HDD Space | 170MB | 256 MB |
| Game Analysis | Players assume the role of Rivel, a summoner who ventures through the enchanted Aldemona Wood. Each stage contains its own objectives, from defeating beasts that block the player’s way, to solving puzzles before time runs out. The player learns to summon many of the beasts he encounters, using them in battle. There are over 50 monsters to be summoned. Matching gems that are the same color as your chosen monster deals damage. Each stage has hidden awards for various accomplishments. | |
| High FPS | 200+ FPS ( GTX 1060 ) | |
| Optimization Score | 10 | |


First of all, I am not huge into puzzle games. I generally enjoy puzzles IN games but this genre usually a miss for me. With that said, I have tried several times to get into this game and I cannot make myself like it. I enjoy the beginning. The basic puzzle mechanic is nice and simple. Coupled with the various monsters you send into battle and their different attacks, it is a good concept. But then the game starts to gradually introduce so many “un-fun” mechanics that take all the enjoyment out of it for me. Like locking gems so that you cannot move them, or randomly change the direction you rotate the gems in.