Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you’ll have a tough time recognizing an object. You move from area to area to engage [...]
A 3D beat’em up released as an Arcade and later ported to Dreamcast. It served as a House of the Dead spin-off, where players had to take down hordes of zombies and monsters using not only their fists, but also melee and ranged weapons.