Doubt and uncertainty are, I think, very difficult things to accurately portray in video games. We’re used to the idea that an encounter, a mission or a shot may not go our way but, in a medium that by design requires us to succeed, the idea that we [...]
Video games frequently use mental illness as a mechanic, but developers rarely use games as a vehicle for exploring or commenting on the realities of mental health. Hellblade: Senua’s Sacrifice, a new game from Heavenly Sword developer Ninja Theory, [...]
Games can transport us to imaginary worlds, but even within fantastical settings, we rely on certain information to help us play and process the experience. Games tell us who our enemies are, which doors are locked, and when we’re going in the wrong [...]
In Hellblade: Senua’s Sacrifice, the struggle of coming to terms with past trauma and guilt comes out in a number of surprising ways. Developer Ninja Theory channels its talents for narrative and presentation to tell a personal story that has more [...]