- Developer: G Fuller
- Website: Official website
- Release Date: 2018-06-24
- Supports: Family Sharing
- Languages: English
- Compatibility: Requires iOS 11.0 or later. Compatible with iPhone 6S, iPhone 6S Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7-inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5-inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch) Wi-Fi + Cellular, iPad Pro (12.9-inch), iPad Pro (12.9-inch) Wi‑Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi-Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi-Fi + Cellular, and iPod touch (7th generation).
## Description
AR Boxing - Dodge punches in your living room!
AR Boxing gives you the thrill of the fight without getting hit in the head!
Place the boxer in any location.
Put your phone in your VR headset.
Dodge punches and practice moving out of the way of hits.
This game is great for a bit of fun or serious boxers without the luxury of a sparring partner to hand. Through the magic of ARKit you can place a virtual sparring partner in any location and begin training. On the settings screen you can adjust the following:
Difficulty - speed of the punches
Model - who you fight against
Ring - put yourself in a virtual ring
Background Crowd - to cheer you on during the fight
Survival mode - enable a health bar above the fighters head. This goes down over time and when the fighter runs out of health you win.
Survival time - if survival mode on, how long will it last.
At the end of the fight see how many times you were hit and how many hits you dodged.
There is also a help screen to guide you through the settings in the app should you get stuck.
Any universal phone VR headset is ok for running the app, just make sure it does not cover the front facing camera when in the headset. This is because the front camera is what is used for ARKit else you will get a black screen. It will still be usable, but you will not be able to see where you are going!
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