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Described by its developers as a “New Type Role-Playing Game”, _Zavas_ differs
from the Japanese-made RPGs by resembling a Western-style RPG, in particular
the Ultima games of its time. Retaining the characteristically Japanese
manga/anime aesthetics in graphics, _Zavas_ has little resemblance to Japanese
RPGs in other aspects. It is not story- and character-driven; the player
controls a knight named Mardy in the medieval fantasy land of Fargana (with
slight Middle Eastern influences), and is free to go anywhere, exploring the
world without following a set storyline. The top-down world consists of vast
wilderness areas and towns.
Similarity to Western RPGs is evident in detailed management of player-
controlled party (NPCs with names and portraits, but little personality can be
found and recruited). beside the usual weapon, armor, and item management, the
player must also buy food to keep his characters alive. Some of the
interaction with NPCs offers choices (for example, paying money or attacking a
guard who demands toll to enter a city). The enemies appear randomly. The
turn-based combat is very similar to that of _Ultima_ games, with characters
freely moving around a fixed battle screen.
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