This is a children’s programming book that guides readers through the general
steps involved in designing a text adventure game for a microcomputer running
BASIC. The included program listing is entitled _Haunted House_ , an example
treasure hunt adventure game. It places the player in a haunted house. It’s up
to the player to find a way out, solve puzzles and collect loot along the way.
Players can move around in the direction of the compass and interact with
objects using simple sentences.