## Description
_Woosh_ is a puzzle-based platformer. The core gameplay requires the player
to manipulate platforms through the concept of physics (displacement and
velocity) to create a custom bridge to reach higher platforms. This is usually
done by picking up an object, causing a line to appear against a field in the
background. By moving left or right, at different speeds, the height of the
line can be influenced, before it becomes solid. The goal is to move around
carefully to create a bridge with a steady slope, so it can be used to cross
gaps.
There is also a number of static and dynamic obstacles that teleport the
player’s character away from the goal when they are touched. Therefore, when
generating the line, these need to be taken into account. The drawn bridge can
always be erased to try another strategy. Most of the static obstacles are
randomly generated, making the game different for each run. There are also
three difficulty levels. Next to basic movement, the ball-like character can
also jump, sprint and there is a general action key.
_Woosh_ was developed simultaneously along with Waker. Even though all levels
and basic gameplay are identical, _Waker_ is the narrative version with a cat-
like character, while the protagonist in _Woosh_ is a ball and all other goals
remain abstract.